VP for all: the learning modules have been published
Right from the start, our goal with Cutting Edges has been to bridge the gap between the virtual production (VP) industry and educators and students, enhance VP skills, and develop a network for training future VP professionals. Our consortium itself reflects this: some of us work hands-on in the industry, while others come from academia.
Central to our work on this project has been the designing of learning modules covering the many aspects of VP.
The multidisciplinary approach of these modules make them valuable for people with various backgrounds. From foundational modules giving an introduction to VP and storytelling in film, to immersive experience design and postproduction and VP, there is something for everyone in the field.
The modules run across four categories:
Malta's offering in virtual production education pairs comprehensive 3D asset creation pipelines—like modeling, texturing, and rendering—with advanced immersive design techniques such as photogrammetry and interactive XR environments. This combination equips creators to build highly optimized digital assets and realistic real-world replicas while seamlessly managing the camera-tracked, real-time virtual spaces central to modern virtual production.