The infrastructure of the XR Lab will consist of the most recent experience technologies for games, mobile applications, web applications, photo and film. The XR Lab will allow filmmakers, artists, students and researchers to investigate how these technologies can be deployed in different contexts and how they can stimulate awareness, learning and experience. Possible areas of application are film and game production, education, citizen participation and entertainment. The XR Lab will focus both on researching and designing applications with the use of these new technologies as well as on exploring new forms of user interaction with these applications. The infrastructure consists of, among others, VR and Augmented Reality technology, holographic technology, 360 degrees’ projection and 360 degrees’ audio infrastructure, 3D technology, motion capture infrastructure, brain-computer interfaces, sensory feedback, gesture control, etc.

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Coordinating University
Film and Media Arts Department